SLO Anti-Patterns: The Five Traps That Kill Programs

Most SLO programs that fail die from the same five reasons. The fixes are mechanical.

Trap 1: aspirational targets

The first trap is setting SLO targets that the system cannot meet. The number sounds aspirational; the team learns to ignore it within a quarter.

Trap 2: no consequences

Trap 3: gaming

Gaming the SLO is the slowest poison. The numbers stay green; reality drifts; trust dies quietly.

Trap 4: scope creep

Scope creep turns a useful SLO programme into noise. More SLOs do not mean more reliability; they mean more dashboard space.

Antipatterns

What to do this week

Three moves. (1) Apply the pattern to your most-impactful service. (2) Measure adherence for 30 days. (3) Rewrite the policy or the SLO if the gap is durable.